Future prospects & Curriculum Planning
After graduation, employment can be invested in the domestic digital content and cultural and creative industries, including game production, animation, multimedia, audio-visual post-production, TV stations, communication industries, publishing companies and other units. Engaged in creative work such as related planning, project planning, visual design, plane and three-dimensional modeling design, scene and dynamic setting, audio and video special effects editing.
The channel for further education can apply for further studies in related departments and institutes such as game design, multimedia animation art, applied media art, visual communication, film, information technology and mass communication at home and abroad.
In response to the future trend of the digital content industry structure, the Department divides the courses into three major areas: "Digital Games", "Digital Animation" and "Digital Music". Three course modules are designed to enable students to achieve professional skills when taking professional courses. Specialized effects. The Taipei campus is limited by space, and the courses are divided into two major modules: "animation" and "games"; the Hsinchu campus course adds "digital music" to form three modules.
Game Development Series
Courses Train students to have the ability to develop and produce games. Taiwan's game industry has shifted from a large-scale MMO R&D team model to a niche R&D team model such as gaming and independent development. Students' professional ability training has also changed from professional-specific ability training to cross-disciplinary ability integration. Therefore, module courses are also encouraged. Students will learn in a variety of modules, such as the integration of games and new media, the integration of games and VR/AR applications, the UI/UX planning of games and the possibility of interactive games and somatosensory applications, and the integration of 2D3D art, planning creativity, and programming applications.
Animation Creation Series Courses
To cultivate students' ability in animation creation. Course module design animation script proposal idea, script drawing, resource planning, 2D professional drawing and 3D animation production, etc. The pre-production planning cultivates the ability to plan, and the post-production cultivates the students' ability to execute. The department provides a step-by-step training for each grade of assignments such as picture books and animations, so that students can combine homework goals with off-campus competitions. Competition results understand the development direction of ability and the possibility of professional and technical learning.
New Media Application Series Courses
To cultivate students' ability to create cross-domain digital media. Digital music and interactive development process, at the same time by the mutual cooperation of artists, music sound effects and programmers. Therefore, through the production process of students' various topics, the department consists of students from "Digital Game Module", "Digital Animation Module" and "Digital Music Module" to form a thematic team through the achievement goals. In addition to training and The professional ability of the students in the three modules can be stimulated, and the spirit of teamwork can be cultivated.